[ ] = Not yet implemented [X] = Done [!] = Re-implemented [?] = Not re-implemented - questionable [/] = Incomplete [-] = Invalidated [#] = Comment (below associated line) -= Action Stages =- Emerald Coast: 1: [!] [Mesh] Fixed a model alignment issue near the end of Emerald Coast 1 (you could see through the wall. Thanks to Dude for reminding me about this one) [#] Removed its rotation this time around (using code) [X] Fixed several enemies (most notably the Rhino tanks) in Gamma's Emerald Coast which were previously hidden/spawned in the ground. [?] Fixed in-air shadow in Emerald Coast 1 [-] Fixed the launch ramp where you first see the whale. Sometimes Sonic would smack into it, fall over, and go flying too far. [!] Fixed the dash panel angles in the same area. [!] Fixed generic loop glitch in Emerald Coast 1 (just before the loop with the whale, you can get pushed through the wall if you don't move quick enough) [#] Used the existing Ottotto objects and adjusted them to be less aggressive. [X] Re-added "ottotto" items to the end of Emerald Coast 1. They're way less aggressive however, so you can run around the bend smoothly. [X] Fixed 1-Up in the previously stated area so it is no longer somewhat inside the platform [X] Re-adjusted that one dash panel in the whale chase sequence of Emerald Coast to still work better than the original, but be a consistent speed with the rest of the dash panels. 2: [!] Fixed some ottotto objects (they cancel out the spindash and sometimes movement in general) in Emerald Coast 2 just before the second checkpoint (and by some I mean a lot) [#] Re-applied fix. Missed one last time anyway. all: [!] Implemented SADXGC Emerald Coast water texture [#] Now optional. Windy Valley: 2: [!] Fixed the bottoms of the platforms in the tornado of Windy Valley (part 2) (thanks Dude) [#] Now done entirely via PVM; no mesh modification required. 3: [X] Fixed Rhino Tank under ground in Windy Valley part 3 for both Sonic and Tails [X] Fixed the random ring capsule in the 3rd part of Windy Valley on the island thing to not be in the floor (for Sonic and Tails) [?] Fixed a collision issue near a lightning shield on the island thing in Windy Valley 3 as Sonic [#] There's a "Wall that pushes you" on the round island right near the electric shield. It's obnoxious, but not sure if should remove. [X] Fixed YET ANOTHER Rhino Tank in Windy Valley for both Sonic and Tails Casinopolis: [ ] Fixed spawn point in Casinopolis for Sonic to not be in the floor (special thanks to MainMemory for help on this) [#] -201 -> -200 [/] Fixed missing face on little wall in front of the bank in Casinopolis (right-hand side) [#] Done differently this time around. Needs to be imported back ingame. Problematic due to missing materials which were used for different parameters. vcolors might be an issue as well. Speed Highway: 1: [!] Made all buildings in Speed Highway solid ([s]in all parts[/s]) (thanks Dude) [#] Only applied in part 1 - useless in part 2 and 3. All buildings are now solid from top to bottom except where they are covered by collision mesh. [X] Fixed a few barriers in Speed Highway for Sonic and Tails [X] Fixed Tails' and Sonic's spawnpoint in Speed Highway act 1 so you actually start ON THE GROUND as opposed to floating above it [#] -10 -> -10.99981689 3: [ ] Fixed a spring a bit in the third part of Speed Highway at the end (on the right, for Sonic and Knuckles[?]) Red Mountain: 1: [!] Fixed many collision inconsistencies in Red Mountain (Feet through the floor, no shadow). [#] Fixed by making detail mesh solid, and either leaving collision mesh solid or making it intangible. [#] The real solution here is to repair the collision mesh proper. Either way, there are gaps in the collision mesh halfway up the main structure which you can easily fall through. This is an issue because of the area under the first set of monkey bars. [!] Fixed a few objects that were too high or too far into the ground in Red Mountain. [#] Fixed everything as usual but with capsule rotation in mind. [-] Fixed ring capsule out of place in Red Mountain for Sonic (near the end of the first section on the zipline; it's impossible to get under normal circumstances) [#] Not a problem with the PC set files! They actually did fix bugs for the PC version! Ice Cap: [!] Fixed a few ring alignment issues in Ice Cap 1 and 2 for Sonic. (subject to further change) Sky Deck: [!] Fixed a few springs, a checkpoint, and a capsule for Tails in Sky Deck 1 and 3. (1 for both Sonic and Tails, 3 for just Sonic.) [#] I couldn't for the life of me locate that checkpoint. I also reverted that spring at the end of SD3 for Sonic back to default. [X] Fixed 3 dash panels in Sky Deck 2 for Sonic (They had a speed of 2, which means they were essentially useless and made you just come to a stop) Lost World: [-] Fixed misrotated snake statues in the rock chase sequence of Lost World (Part 2 as Sonic) [#] This seems like it was an error in conversion from the GC set files which are no longer used anyway. [!] Fixed bad collision right after the waterfall ride on the platforms in Lost World. (Sonic floated above one of them. Invisible collision boxes were added and are not present in the DC version of SA1, where these platforms work fine. They're also not present in the Knuckles layout, which interestingly still contains this section, fully furnished. If there are any issues, let me know ASAP. I suspect they were put there to fix something, but I don't know what.) (Note for me: -1384.9) [#] Instead of moving those cubes out of range, the odd-one-out has been fixed to be flush with the platform. -= Adventure Fields=- Station Square: [ ] Fixed texture inconsistency in Station Square [!] Fixed water texture in the Station Square Hotel by the entrance to Emerald Coast to be consistent with the central Station Square area and Emerald Coast. [#] Implemented mostly the same, but twice over for the different water colors. Misc: [?] Implemented SADXHQ subtitle grammar fixes (unreleased mod of mine which is on hiatus, since I'll base it off of this when it's mostly done) [ ] Implemented SuperSonic fix (i.e compatible with the playable supersonic mod (sadx_fix.exe)) [?] Fixed speed shoe icon to be less Sonic R and more >= Sonic Adventure [?] Fixed menu grammar inconsistency issues [X] Restored Metalsonic's "voice" clips from SADX GC thanks to whoever it was [?] Fixed random ring capsule-related textures to actually blend properly. [#] This should be done in code, not by messing with textures. [!] Fixed some mask related issues for some capsule icons [#] Used the masks from the Dreamcast version as a reference for custom ones. [-] Forced Z-buffer to be 24bit as opposed to 16bit (thanks to Dude and FraGag!) (http://forums.sonicretro.org/index.php?s=&showtopic=17091&view=findpost&p=594916) [#] Mod loader implements this by default.