Version: 1.0.0, 4/29/2015 Misc: * Implemented rotation code for item capsules. * Fixed a bug unique to this version of SADX with freecam as noted by VeritasDL, where restarting the stage would reset to autocam. * Implemented ocean textures from the SADX Preview build and made the water textures consistent throughout Station Square and Emerald Coast. Available in both PC Blue (default) and GC Green * Enabled texture filtering for the GUI. Font and other such things are now much smoother. * Item layout fixes are now built on the PC set files which are superior to the GameCube layouts. Egg Carrier: * Fixed an upside-down capsule in the room at the bottom of Eggman's glorious pool. Emerald Coast: 1: Sonic: * Adjusted the infamous capsule a bit. (removed X and Z rotation, moved down by .1) * Fixed the second checkpoint which was rotated wildly out of control (exaggeration) * Fixed the check point just before the whale chase which was floating above the pier. - Either the dock used to be higher by 1.0, or the checkpoint was placed on the platform just before. 2: Sonic: * Fixed a misrotated capsule in the cove area. * Fixed the 1up capsule under the path leading to the jump panel path. (Rotation) * Fixed a floating item capsule near the end (on the non-jump panel path) (Rotation) Windy Valley: 1: Sonic: * Removed X and Z rotation values from the first item capsule, and moved it up slightly to be on the ground. 3: Sonic: * On the "island", re-attached an upside-down pillar (with a swinging spikeball attached) to the ceiling, as it was floating below it. (Copied values from Tails's layout, as it was properly attached for him.) Twinkle Park: 2: Big: * Fixed floating Kikis Red Mountain: * Disabled a character check in the code for a grass object so that it can be displayed with all characters. - Sonic has these objects placed in his stage, so it's sort of a waste that they're not even visible. 1: * [Somewhat Questionable] Fixed several solidity errors. (made spires solid from top to bottom, made various rocks on spires solid) - In regards to rocks: Consider solidifying only the rocks nearest to the player. Sonic: * Moved the speed shoes under the bridge to be on the surface (was floating) now that it's rotatable. * Just after that, adjusted some capsules that were in the ground. * Just after THAT, rotated the 1up that was seemingly originally on a rocky surface, not a flat platform. * To the right of the jump panel path, fixed a floating kiki. * To the left of the zipline leading to the end of the stage, corrected the rotation of a capsule. * Fixed some rings above the spring leading to the second checkpoint (lowered height by 2.0, then by one whole ring's size) * Fixed floating boxes right at the start. * Adjusted the rings on the 4th set of monkey bars before the last zipline so that the last ring is actually collectible. 2: Sonic: * Moved a shield out of the ground ever so slightly. * Moved a ring capsule onto the ground. 3: Knuckles: * On the green metal path wrapping around the "volcano", fixed a rotated capsule. (Rotated, adjusted height) * Below the bridge near the start point, fixed a capsule on a rock connected to the wall which was upside down. (Rotated, re-positioned) * Fixed a floating kiki immediately to the right of the start point on the lower of the two spires. Sky Deck: 1: Sonic & Tails: - TODO: Consider reverting and using a spline * Fixed the dash panel under the speed shoes. Its speed has been adjusted from the default of 14 (0) to 10, and a "wall that pushes you" has been placed to ensure you make it around the bend. * Fixed a misplaced "EDGE_0" object just before the third checkpoint. It's the top-most turn on the left side. 2: Sonic: * Adjusted some capsules right at the start, and in a "secret area" to the left, to be on the ground as opposed to above/in. 3: Knuckles: * Fixed some capsules floating above the ground. Hot Shelter: 2: Amy: * Fixed floating capsules in bathroom stalls. * Fixed floating kikis by the third checkpoint. Lost World: 2: Sonic: * Fixed a misrotated item capsule in the area Knuckles's stage takes place. Final Egg: 2: Sonic: * Fixed some bouncy rail things that were hanging off the edge of the platform just before the elevator. Speed Highway: 1: Sonic & Tails: * Fixed floating cones.