NOTES: Texture quality: Dreamcast > GameCube > PC. Tested converting GC GVMs to PC with varying success. GBIX mishaps, otherwise fine, ignoring texture mirroring shenanigans.1.0 TODO: NOTHING! 1.1 TODO: PROPER ItemBox rotation[? It seems to work fine, actually! That upside-down one I fixed certainly worked properly.] Casinopolis spawn point Egg Carrier music Casinopolis: Knuckles: * spot light things up in top area are floating - models pls TODO: Scan existing rhino tank offenders for additional rhino tanks Figure out why Leons are broken in Windy Valley and Lost World (there's like 3 at the start!) Red Mountain: 1: Sonic: * [NEEDS CODE CHANGES!] Fix those vertical rocket platforms (one at the start, and one on the other side of the spire) to be flush with the ground. Sky Deck 2 as Sonic. Floating objects EVERYWHERE. Look into fixing water. It must explicitly check for objects. See EC 2. Known regressions: Casinopolis spawn point hasn't been ported. Some mesh changes haven't been ported (e.g model fix in Casinopolis; material and vcolor mishaps) Station Square sidewalk texture inconsistency fixes haven't been ported. "Modernized" capsule icons (speed shoes etc) have deliberately not been ported. Fixed random ring capsule icon fixes have not been ported. They will be fixed with code instead.